Gl_Invalid_Framebuffer_Operation Draw Framebuffer Is Incomplete at Drawing

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Gl_Invalid_Framebuffer_Operation Draw Framebuffer Is Incomplete. The draw framebuffer is used as the destination for rendering, clearing, and other writing operations. Gl_invalid_framebuffer_operation is generated if the objects bound to gl_draw_framebuffer_binding or gl_read_framebuffer_binding are not.

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I believe i've found the issue. (iconified is the term in glfw for minimized) issue. I am trying to add simple shadow mapping to my friends gles 2.0 app.

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Gl_invalid_operation is generated if mask contains gl_depth_buffer_bit or gl_stencil_buffer_bit and the source and destination depth and stencil formats do not. The problem i encounter is that fbo is not valid due to gl_framebuffer_incomplete_atta. Draw framebuffer is incomplete i don’t know what to do, please help. Update to the latest version of chrome.